the Valley of the Twilight
The covenant of Amurgsval is a fabled place, home of practitioners of
the Great Art, the Ars
Magica, lost in the mists of time and surrounded by legends of
mighty magicks and mystic beer. The covenant lies deep in the heart
of the Transylvanian Tribunal, a font of magic amidst hundreds of
miles of trackless faerie forest. Messengers gave up on the covenant
long ago, thinking it lost to Winter. But strange rumours have come of
late, rumours of a new generation of wizards coming into the world: a
Criamon whose riddles and conundrums can induce Wizard's Twilight, a
Flambeau elementalist who can debate the Enigma, a master of the art
of Auram known for his ability to invoke highly unstable magicks...
If you dare, you may learn more— of the covenant, of the magi, or even
of the mysterious Players and their peculiar rules and resources...
- This site also serves the Twilight
Brigade Shadowrun campaign and a couple of occasional Feng Shui games.
- Also found here is the Grimorium
Cantabrigensis, a set of notes, rules and new spells for AD&D
magic developed by a linked set of campaigns centered around
- This site is generally optimised for Netscape, but should be legible
on any browser that understands color shifts and tables.
- Any hyperlink followed by a red exclamation point! leads to information you might not want
to read if your Storyguide is using Amurgsval as a group of NPC's.