Downtime Money Making
This is an attempt to address the possibility of player characters
getting little tiny jobs that arent very difficult and
arent worth spending much group time on. FASAs modules
talk about these little background jobs as things that happen, but if
theyre going to narrate them as happenstance, you ought to get
paid for it!
Eventually, I want to have each of these tables involve some dice rolling
to determine the nature of the task and difficulty/risk level. Each
should also have an associated test for success.
Any of these standard things could be used, of course, as a story hook.
If a character with enemies doesnt do enough background checking before
taking a job, one might be used as a trap...
This kind of work tends to affect your street rep. Your street rep is
used as a target number for Street Etiquette to know who you are and
what youve let them know youre good at. (Assume that your
first job takes your street rep to 14.) If you succeed at the job, it
stays where it is. If you botch, it goes down by two (but you have a
bad rep). If you get three successes, it goes down by 1; if you get
5, it goes down by 2. (Average results if making multiple tests, or
choose the most significant test.)
Note that shadowrunning also tends to affect street rep; even simply
meeting with Johnsons and disappearing for a while and then showing
evidence of income will do quite well to peg you as a shadowrunner
(and a quiet one).
Mages are very rare in the population, and should expect to command
a minimum of High lifestyle due to scarcity and utility. In general,
500¥ per day plus hazard pay is reasonable for them.
||Wards: The mage responsible for upping some wards screwed
up, is sick, etc. and they need someone capable of astral projection
to come over and reinforce the wards at a business.
Test: Sorcery (Force). Pay: Force × 100¥.
||Teaching: Another mage wants you to teach them a spell.
Pay: 500¥/day, or whatever you can charge.
||Conjuring: Someone wants a spirit for a particular reason.
For Hermetics, this could be another mage wanting one of your
elementals to help them design a spell, or someone wanting another
person beaten up. For Shamans, it could be that someone wants a safe
passage somewhere, a search performed, or an accident to happen to
someone. This could generate pay for a Physical Adept or other
magician as well, if the conjuring is dangerous. Test:
Conjuring (spirit force). Pay: Cost of conjuration materials
(youre expected to have them on hand) + Force × 200yen;.
||Spellcasting: One or more of the spells you know is in
demand. It might be that your command of Fashion, Makeover, and
Healthy Glow is required for a group of people going to a party, a
batch of healing spells being needed to patch up a group of runners,
or sustaining disguise or invisibility spells on someone for a meet or
a job. Test: Spellcasting, possibly some Etiquette.
Pay: 100¥ per hour spent either spellcasting, sustaining,
waiting, or recovering from drain, minimum 1 hour.
Physical Adepts and Street Samurai
Muscle are, unfortunately, easy to get, and youre not likely to
make a lot off bodyguarding or security unless youre very good.
||Bodyguarding: Someone needs a bodyguard for a meet or some
other short-engagement work. Tests: Etiquette, Intimidation,
Combat. Pay: Varies greatly with threat estimates and skill.
Expect professional rates
plus hazard pay.
||Tutoring: Someone wants a tutor in one of the martial arts
you know, or a sparring partner to help them practice. (A sufficiently
good person might hire every PhysAd in the party to come at them at once
in order to get a real challenge.) Test: Combat.
Pay: as expected for professionals.
||Security: Youre needed as a bouncer at nightclub, security
at a party, or other such work where discretion is a big part of your
duty. Tests: Etiquette, Intimidation, Combat. Pay:
100¥ a night, plus occasional tips, bribes, and bonuses for jobs
well done; more in better venues where higher skill is required.
||Repo Man: Someones in debt and their creditor isnt
happy. You need to intimidate them into giving up their toy.
Tests: Etiquette, Intimidation, possible Combat. Pay:
proportional to the value of the toy retrieved, usually a few hundred
A rigger with a vehicle facility has a respectable amount invested in
their shop and can probably afford to charge based on a High lifestyle,
which suggests 500¥ a day. If the rigger is doing equipment
acquisition, they can probably charge 10% over the cost of the
Denver run: Getting someone to or from Denver. This may generate
value for a shaman as well, since nature spirits are very useful when
||Chop shop: Someone needs help in getting a vehicle chopped
up or otherwise rendered unidentifiable.
||Mods: Someone wants their vehicle modified.
Im dubious about putting any breaking-in work on this table because of
the incredible amount of work associated with such things.
||Data gathering: Somebody needs you to turn the incredible
amount of data in the Matrix into something they can figure out.
Test: Computer (?), Etiquette (Matrix) (?).
||Subcontracting: Another decker wants help in keeping up with
the SOTA, or is working on a major programming project. Part of the pay
for this one may be in a copy of the utility involved, if they trust
you that much... Test: Computer (?).
Detective work will run from 100¥-250¥ per day, plus expenses,
going up based on difficulty and quality of detective.
||Missing person: Someones gone missing and someone
else wants you to use your investigative talents to track them down.
Use the Fixer
Rules from NERPS
Use the rules from Shadowbeat.
A variety of characters can wind up with engineering skills
various appropriate B/R skills can apply for working as electricians
and builders, and Physical Sciences covers actual engineering work.
Mages can often have appropriate spells.
||Guerilla Engineering: There are plenty of people out there
who want engineering done without wasting time getting building permits
and following official codes and dealing with union labor. The work
can vary from helping to extend the Ork Underground (where Physical
Sciences will come in handy for bracing the tunnels and earth elementals
for digging) to renovating condemned buildings without making it evident
theyre being renovated.